Thursday, August 16, 2012

'Plasma Gale' revealed cards! (to be updated with new ones regularly)

Hey world!
So I've done a few articles so far and I'm starting to become a better writer already. This article will be about Japan's new set coming out! If you haven't already guessed so far it's 'Plasma Gale'. Plasma Gale will feature Pokemon that belong to Team Plasma, and have 'Team Plasma' in their name.
 In this article I will talk about every Plasma Gale card and what they do, along with regular updates on any new cards revealed!
Card #1- Crobat
Plasma Gale Crobat Promo
Crobat - Psychic - HP130
Stage 2 - Evolves from Golbat
Ability: Night Sight
Once during your turn (before you attack), you may draw a card.
[P][C][C] Deadly Poison Fangs: 40 damage. The Defending Pokemon is now Poisoned. Put 4 damage counters on it instead of 1 between turns.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0

I know one thing off of the top of my head whenever I see him. America WILL have the attack name changed. Do I really need to go over why? I don't think so.

When you see his Ability you instantly think of Noctowl's Poke-Power, which has the exact same name and effect of Crobat. This ability is great, only not on a stage 2. That was why Noctowl had so much potential. No one wants to get out 3 Stage 2 Pokemon if you don't even attack with them!

Deadly Poison Fangs does 40 along with quadrupole Poison damage. If you can get 2 Poison Fangs off on the same Pokemon it will OHKO any card in the format as long as it doesn't have Giant Cloak or Evioite on it.

I think this card would have been better if Poison Fangs did 3 damage counters in between turns and Crobat was Stage 1.

Card #2- Klinklang
 Plasma Gang's Power Half Deck Klinklang


Klinklang - Steel - HP140
Stage 2 - Evolves from Klang
Ability: Plasma Steel
Prevent all damage done to your [M] Pokemon by attacks from your opponent's Pokemon-EX.
[M][M][C] Heavy Bullet: 70 damage. Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3

Plasma Steel is nice as it makes all of your Metal Pokemon in play 'immune' to EX's. There isn't much to talk about the ability except that it opens up deck ideas such as this card being teched in to Klinklang/Cobalion/Registeel and stuff.

On to the attack, Heavy Bullet does 70 to the active and a coin flip for 20 to the bench. Not very good at all. Klinklang is a man of few words.

Card #3- Plasma Energy
 Plasma Gale Plasma Energy
Plasma Energy - Special Energy (Team Plasma)
This card provides 1 [C] Energy.

This card should work in the same way that React Energy did back in it's time. It provides 1 Colorless Energy and gets used in certain ways just as you will see in the next 2 scans.

Card #4- Colress Machine
 Plasma Gale Colress Machine
Colress Machine - Trainer
Item (Team Plasma)
Search your deck for a Team Plasma Energy and attach it to one of your Pokemon with "Team Plasma" on its card. Shuffle your deck afterwards.
You may play as many Item cards as you like during your turn (before your attack).

 Colress Machine will be that card that gets Plasma energy
out of the deck and will be used with cards that can utilize Plasma Energies.

Card #5- Lugia EX
 Plasma Gale Lugia-EX
Lugia-EX - Colorless - HP180
Basic Pokemon (Team Plasma)
Ability: Overflow
For each of your opponent's Pokemon that is Knocked Out by damage from Lugia-EX's attacks, take 1 more Prize card.
[C][C][C][C] Plasma Gale: 120 damage. Discard 1 Plasma Energy attached to this Pokemon or this attack does nothing.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2

So most strategies that come to mind are pairing this card with Eelektrik and powering him up with Double Colorless Energy and Plasma Energy. Once you do this, you can Catcher a weak Pokemon on the bench and knock it out for 2 prizes. I think this can make Eelektrik more popular because Lugia is weak to both Zekrom and Raikou EX, and can do an easy prize trade with Zekrom, along with Lugia EX, Raikou EX, Mewtwo EX,and Zekrom all being paired into one deck can make for a Metagame deck.

Even his ability is great. We saw how good RDL was, and now it has the same ability along with it's attack costing 3 Colorless along with a Plasma energy instead of having FFLC to do 30 more damage.

Card #6- Cubchoo
 Cubchoo from Plasma Gale
Cubchoo - Water - HP70
Basic Pokemon
[W] Hail: Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
[C][C][C] Snow Ice: 30 damage.
Weakness: Metal (x2)
Resistance: none
Retreat: 2

So one funny thing that I like about Cubchoo is that he is a mini- Kyurem.For one Water Cubchoo does 10 damage to each of your opponent's Pokemon on a flip. It's a nice attack that will rarely be used but is good when you hit the flip. Snow Ice will NEVER be used and should NEVER be used. It's even a bad name for and attack.

Card #7- Beartic
 Beartic from Plasma Gale
Beartic (Team Plasma) - Water - HP130
Stage 1 - Evolves from Cubchoo
[W][C] Power Rage: 20x damage. Does 20 damage times the number of damage counters on this Pokemon.
[W][W][C] Iceberg Drop: 90 damage. Discard the top card from your opponent's deck.
Weakness: Metal (x2)
Resistance: none
Retreat: 4

I think Beartic could be used in some kind of Hit and Switch deck like Accelgor. You attach dark water to Beartic and use deck and cover. If they get out of paralysis they attack Beartic and you use Power Rage for the knock out on any Pokemon that can deal decent damage. Iceberg Drop is a pretty decent attack, but not as good as Power Rage. 90 damage is a good amount of damage in this format and discarding the top card from your opponent's deck is a nice added bonus.

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